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Relative

Madness

AA!RM is a gaming laboratory
comprised of math scientists, engineers, designers and writers.
Would you like to have your book translated into
a mobile narrative game?
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Open call
We are looking for novellas and novels in English to license and use.
Currently, we're especially interested in thrillers, romance, cozy mysteries and detective stories.
Feel free to send the first chapter of your book together with a small description to us.
LINES OF

RESEARCH

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Consistent dynamic lore with timekeeping
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Plot generation
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Multi-level characters
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Free input control
WHAT IS AI-POWERED

NARRATIVE GAMING

What it's NOT is talking to AI NPCs all day.
What it might be, is:
Building consistent textual worlds within narrative MMOs where each player's decision changes states of affairs for others.
new dimension in audio storytelling
A whole new genre to play in a car or on the go, screen-less, controlled purely with voice — a mixture of podcasts, voice messages and audiobooks.
Master Your Character's Mind
Granular control over functions of your character's psychology, phobias, capabilities, traumas and subpersonalities.
Endless Possibilities
Games with a hundred different endings, with no clear wins or losses, just the joy of finding your own path.

CORE TECH

KAMI
A framework we licensed from AAIC for ultra-realistic characters with thoughts, emotions, memories, moods, goals, interests and much more.
VOXNET
A bunch of tools for developing screenless, audio-only user interfaces both in B2B in gaming.
NARRATREE
A library for generating consistent plots with twists, endings, episodes, scenes and full-scale knowledge transposition end-to-end.
CONTINUUM
A world-generation library that can support consistent world lore with hundreds of thousands of players and AI agents constantly adding to it.
Let’s talk

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Consistent Dynamic Lore with Timekeeping